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Having fun updating my game world of Kelleemah to VsD

The Gever Qahal

The Gever Qahal is the most famous of the Avare. Their battle hosts fought in all three of the Shamad Wars and it was the Gever Qahal that ended the Faith Wars, disregarding the orders from Ratsah. As such, many now refer to them as the Lords of War.   Even though there are only three High Avars, they have the most warriors. Naqam'shaphat is the Avari of Judgement. She only kept a small band of elite warriors that were used for special duties that required stealth, but now that they no longer sit at the High Court, many of these warriors now act as emissaries to some of the strongest realms in Kelleemah.  The rest of her warriors were split between the other two High Avars to bring their battle hosts to full strength.  The members of the Gever Qahal are Naqam'shaphat, Kovod'lahham, and Tsavageebor.  Kovod'lahham is the High Avar of protection. He and his Avare have 20 full battle hosts and he is charged with the protection of Rovgan and the only surviving tree of power. Kavod'lahham was the guardian of the grove before the defeat of the Avare.  When they were banished, their Hidden God sent the grove with him. Tsavageebor is the Avar of War. He and his 20 Battle Hosts are the might of Rovgan and are only unleashed upon Kelleemah upon the direst of need.



Athair, Hosta Eldain, the Lord of Destiny, and the Patron Saint of Orphans.

The Hevel

Bagad'meermah is the leader of the Hevel. Like the Avare, he lost most of his battle host at the battle of Dudael. Their bitterness from that loss still holds the Hevel back from repenting.  What few that survived, act as his personal guard, as spies, and other fell needs. The Hevel has no qualms when it comes to interfering in the mortal races, nor does it worry about siring or birthing new warriors.  They still saved Rovgan from Marahshamad, even if it was at the last moment. They also fought alongside the Avare during all three of the Shamad Wars. Do not be mistaken though, for they did no do so out of love or loyalty to their former brethren; they fought to only preserve themselves. They will not serve a master ever again. When the Hevel were brought to their Kelleemah in their new forms, the three were not the beautiful beings that are the Avare, but more resemble the Anee.  The Hevel consists of Bagad'meermah, Tamareev, and Anahyara. Like the Avare, the three are High Hevels and each has 19 lesser Hevele that serve them. Tamareev is the Heveli of assassins, her few surviving offspring are the most deadly killers in all of Kelleemah. Anahyara is the Hevel of the Sheireil, a horde far larger than any battle host. It is 365,000 strong and split into 20 hordes, each led by their own Hevel. The Sheireil are not like the warriors of the Avare. They have a demonic look, ugly and horned like rams, they are similar to centaurs with, a black horse with a demonic body and head and are armed with great halberds. It is not known if the Sheirell are to be used for evil purposes or are trained for yet another Shamad War against the Anee.



Athair, Hosta Eldain, the Lord of Destiny, and the Patron Saint of Orphans.


In the beginning, there was a full grove of ten trees, all in a circle. In the first war in Kelleemah, the Heveli named Marahshamad felt betrayed by the repented and could not be calmed by the other Hevele.  She took her 20 battle hosts and waged war upon Rovgan. She was the most powerful of all the Avare and Hevele and she ravaged all that confronted her and her battle hosts. She was not brought to heel until the other three Hevele joined with the Avare and defeated her horde at the Battle of the Grove. Only one of the trees survived, the Tree of Life, but the others were burned to ash and one was never found. The power unleashed with the destruction of the grove shook all of Keleemah; mountains spilled forth their fire from below, great waves reshaped the coasts of Keleemah, and the lands split apart. Marashamad and her lesser Hevele were grievously wounded but will eventually heal. Aravah was tasked to imprison Marashamad and her Hevele far beneath the great desert which was sealed with the strongest magical wards that he knew. Her few surviving warriors were put to death, by Naqam'shaphat. The Tree of Life did not go unharmed though. Every hundred years or so, a leaf turns black and falls, exploding into dark ash as it hits the ground, never to be replaced again. It is slowly dying. Marahshamad is the strongest of them all. Cursed is the day when they are healed, cursed is the day if they ever break free.



Athair, Hosta Eldain, the Lord of Destiny, and the Patron Saint of Orphans.


Alamtsaphan is the only High Avar that has not been seen since the battle of Dudael that led to their banishment here.  None of his lesser Avare have been seen as well, but rumors of his presence persist.  Some call him the master of shadows and illusion. It is unknown if any of his warriors survived, for there has been no report of them. There is only one account of the warriors of Alamtsaphan.  It is a poem within the Book of the Crow Ravings, a collection of prophecies that mention two of his mightiest warriors.

Reyamawet, the Companions of Death

From caverns deep, two shall rise
Dark twins, brother and sister
The black crows let loose their cries
Warning of the long winter

First comes Shahhat the slayer
Carving through armor and shields
Priests trembling in prayer
As the blood waters the fields

Tabahh follows in his wake
The executioner sings
Ending all their wounds and aches
To souls, dread nightmares she brings

Behold, the Reyamawet comes
Embrace the rhythm, of death's drums



Athair, Hosta Eldain, the Lord of Destiny, and the Patron Saint of Orphans.


The Avare was first created way back in the heyday of Dungeons & Dragon. Back then, there was a lot of Christian backlash concerning the game. I had taken the Grigori, the Nephalim, and the concept of the Hidden God; and then made up the story of them being banished to my world. This allowed players to feel comfortable having the "Hidden God" for their player characters.  My father served in the Army for 20 years and I had friends that were Christain, Jewish, and Muslim that felt more comfortable playing with this setup. Since the time of the Grigori predates Jesus, it worked out very well. Originally, there were only two trees; the Tree of Life and the Tree of Knowledge; this was changed to a grove of 10 Trees of Power.

With the VsD, not wanting a reference to real-world religions; I took some concepts from J.R.R.k Tolkien's Silmarillion and changed the Grigori to the Avar. I kept the ancient Hebrew language for making the names.  Originally, the Grigori realm was called Eden, but that has changed as well to Rovgan (Abundant Garden).

The warriors who are part of Avare and Human should be based on the High Men Kin and should have the Fey Culture. They should not be less than 6th level and can be up to 14th level.  The warriors that are 6th to 10th level have no wings, but the ones 11th to 14th level have feathery wings like the Avare. Their MR is 15L/60Fd as default, but you can adjust if you would like based on SWI.

The Hevel of Bagad'meermah and Tamareev can use the stats for the Dark Knight.

Add Keen Senses and Immortal special abilities to all Avare and Hevele warriors. Note, the term Warriors does not mean vocation. The Avare and the Hevele have all manner of needs.  The warriors can take any vocation except for the Sheirell.

The Sheirell Stats are listed below:

  1. 8 Elite
  2. MR 50L
  3. AT ME
  4. DEF +40
  5. TSR +40
  6. WSR +50
  7. HP 120
  8. 1st Attack +110 Weapon
  9. 2nd Attack +70 Large Trample
  10. CT HH
  11. Rog +70
  12. Adv +40
  13. Lor +50
  14. Special: Keen Senses and Immortal

In regards to the Lamad Qahal, there are a total of 60 hidden monasteries spread throughout Keleemah and they can be used as a Safe Haven per VsD.

The Cursed Gods

The legend of the Cursed Gods comes from The Prophecies of the Crow Ravings. The legends have been passed down from one generation to another among the Free Peoples.  It is said to have taken place sometime during the Faith Wars before the Great Slave Revolt in Sabine. As such, there were only a few small bands of freed slaves conducting piracy in this region during that time.  In addition, the legends vary in the telling and the truth of things is hard to determine.

The legends are rather extensive, so I will summarize. During the first Shamad War, the Centaur god Kentaurus, son of Ixion, led the Elder Races against the invading demons alongside the Dragons, Giants, the Avare, and even the Hevele. War untold decimated the world off-and-on for over two hundred years.  In the end, a large regiment of Centaurs led by the god Dupon met the demons in yet another battle.  The demon's leader moved ahead of his demonic horde and issued a personal challenge to Dupon.  Their leader was none other than Bazah, general of the combined demonic hosts. He wore no armor, stood 12 feet tall, and was girthed in only a loincloth.  He was armed with two wicked-looking daggers, one in each hand, with green poison dripping from the blades.  He was dark red in color, fanged, and black-horned.

Dupon trotted forward roaring like a great beast and made a thunderous noise banging his giant ax against his shield.  The demon mocked him, calling him his little prancing pony, and Dupon, in his rage, charged his enemy. As he bore down upon him, he raised his great ax, the demon just stood his ground. As the ax blade descended, the demon threw his arms wide and took the blow with a smile. The ax shattered into many shards and a great blast of energy flattened the first few rows of warriors from both armies and as the dust cleared, a gasp of disbelief was uttered by both sides. Both their Supreme Overlord and Dupon lay upon the ground and did not move. Both armies surged forward to retrieve their fallen and a brief battle ensued. The Demon’s lieutenant pulled his body from the field and it was never seen again. The Demons fled from Kelleemah. Dupon was not dead though, but he has never woke.  To this day, it is said that the god slumbers.  This is why he is now called the Sleeping God of the Centaurs.

How does the first Shadam War relate to the legend of the Cursed Gods you ask?  The ax shards, my friend, the ax shards.

Sometime during the Faith Wars, Barek and his pirate crew were searching the northern swamps of the land that is now called Morland, the home of the Free Peoples. They were looking for hidden redcap lairs, for they were fond of piracy themselves and it was rumored that they had gold aplenty hidden away in the swamps. They eventually found a redcap warren, but instead of gold, they only found a prisoner; an old woman who did not know her name. She became known as the Hag. She was a seer and a prophetess. She told them the story of Dupon and his shattered ax. There was great magic in those shards and she could help them find them, for she had foreseen this in her dreams. They would find the shards and use them to forge new weapons; twenty swords in all.  And with these weapons, they would become gods themselves.

There are many stories, mostly fanciful tales, about Barek and the crew of the Orphan's Wrath. There are many conflicting stories of how they found the shards and the making of the swords, but that would take many books to tell. Instead, we will go straight to the gruesome end, for there are few happy endings in this world. In all their tales, they had one enemy that they could not defeat and that pursued them to the very end.  The Winged Captain of the Dread Vargr and its undead crew. It is said that they still roam the waters of Kelleemah, in the service of demon Ashmodai, looking for the swords.

In the end, they were betrayed to their enemy by members of their own crew. In that last desperate fight, they fought both the dead and one another.  It is said that when all was said-and-done, only a mortally wounded Hag and a young Elvin cabin boy were left. The Hag had used powerful magic to drive off their enemy, but it was a matter of time before they came back, and she had precious little time before she died. The boy helped her to her feet and she leaned on him for support as she began her chanting. Summoning the combined powers of the swords with her last breath, twenty of the crew, to include herself, was reborn. Not as themselves, but trapped within the swords, each one a god; a cursed god. For they could only exercise their power through others, and even then, only if the wielder was strong enough in both body and mind. By the time that the enemy had returned, all of the swords were gone.

The swords have become infamous, each one an Avatar of a God. They have been used for both good and evil, and their owners do not seem to last very long.  Over and over again, the swords have been found and lost again. They have been called by many names and according to The Prophecies of the Crow Ravings, each has its own destiny. The Prophecies of the Crow Ravings do not describe the Cursed Gods, but images of the gods themselves are everywhere in the lands of the Free Peoples. Nobody knows the origins of these images. They are on doors, small shrines, pendants, medallions, and even playing cards.   They have no temples and no clergy, just a few raving lunatics that shout about crows and the end of the world.



Athair, Hosta Eldain, the Lord of Destiny, and the Patron Saint of Orphans.

Barek, the Pirate King

Barek was the Captain of the Orphan’s Wrath and was an old man of the sea, full of wisdom and knowledge. He was also a great leader and a humble man. Many times, when visitors came aboard, they could not figure out who the captain was by simply looking around, for he worked alongside his crew and did not have the look of a captain, but more of a deckhand. He had one fault, he was blind when it came to women. He had been with Chandra for many years, but once Ishana joined the crew, she wiggled her way between them. Eventually, Chandra was just the navigator, and Barek belonged to Ishana. He did not open his eyes until it was too late. For it was Ishana that orchestrated his betrayal. Barek is the god of knowledge, wisdom, and leadership. His mark is the crown, and in the playing deck, he is the King, regardless of the suite. His sword is a falchion and has sometimes been known as Barek’s Curse, The Sword of Kings, Lore Master, and Doom Wielder.



Athair, Hosta Eldain, the Lord of Destiny, and the Patron Saint of Orphans.

Master Rune,

Master Rune was the Quarter Master for the Orphan’s Wrath. While the Captain led the crew, Master Rune ran the ship. He was also the administrator of the law and punishment, also known as the Pirates Code. He watched Ishana closely, he knew that she was up to something, but as long as she did not cause strife, he was willing to leave her alone. He did not have the time nor the patience to deal with such people. When the end came, he stood with the Captain. Master Rune is the god of punishment, justice, and the pirate’s code. His mark is the balance & scales, and in the playing deck, he is the Ace regardless of the suite. His sword is an executioner's sword and has sometimes been known as Rune’s Curse, The Sword of Judgement, Law-Giver, and Fate Sealer.



Athair, Hosta Eldain, the Lord of Destiny, and the Patron Saint of Orphans.

Ishana, the Pirate Queen

Ishana only cared about personal power and she was willing to use anyone that she had to. She is the one that orchestrated the betrayal of Barek. She could have been comfortable with him, but the constant running from the Dread Varger began to make her desperate. She recruited Oran, Jareb, Eda, and Gethin. Together, they hoped to escape their fate by betraying Barek to the undead minions, and they were to be rewarded with enough gold to retire in luxury. Ishana is the goddess of seduction, scheming, and lies. Her mark is puckered lips, and in the playing deck, she is the Queen of Hearts. Her sword is a scimitar and has sometimes been known as Ishana’s Curse, The Sword of Deception, Will Binder, and Truth Spinner.



Athair, Hosta Eldain, the Lord of Destiny, and the Patron Saint of Orphans.

The Hag,

She had been the prisoner of the redcaps for so long, that she had forgotten who she was. She was only fed enough to barely stay alive. Even then, she was only useful as long as she used her powers to tell them when ships were passing and whether or not they would be successful in their raid. She knew that Barek was coming. She had known for as long as she could remember. She knew that this day would come, must come, and needed to come. She was both relieved and scared at the same time. But she heard the crows calling. She is the goddess of sorcery, omens, and curses. Her mark is a single eye, and in the playing deck, she is the Joker. Her sword is a short sword that is heavily decorated with arcane runes, and has sometimes been known as the Hag’s Curse, The Sword of Visions, Path Shaper, and Dream Weaver.



Athair, Hosta Eldain, the Lord of Destiny, and the Patron Saint of Orphans.