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Having fun updating my game world of Kelleemah to VsD

The Wroclaw,

The Dwarven City State of Wroclaw sits on the borderlands between the mountain ranges of Sellevolk and Dvr-Gamel. It is a large trading center where the Gold Road of the Dvr-Gamel and the Balsiq Road of the Sellevolk meet. The Dwarves of Wroclaw have many businesses that provide for the needs of weary travelers and provide many of the goods that are needed for the caravans such as wagons, draft horses, and more. They also own and manage a large portion of the caravans that travel these roads. Indeed, they have several trading houses located in key cities to the south.

The Wroclaw is the only Dwarves who have established trade with the Khatagin. The Khan of the lands known as the Khudaldaachin is named Sainkhun. He signed a treaty with Wroclaw that gave his people access to the city for trade and in turn, he provides outriders for the caravans of Wroclaw. Although Khan Sainkhun has traveled to Wroclaw, no Dwarf has yet been allowed to travel to the seat of power of the Khudaldaachin.

The Dwarves of Wroclaw are not led by a king, but by a Lord Mayor who is elected every ten years. The current Lord Mayor of Wroclaw is named Sawdager. All of the Dwarves of Wroclaw are part of the militia, but the standing army mostly consists of mercenaries from throughout the lands. There is one unit of mercenaries that stands out above the rest. Every one of its members is a half-elf and they answer only to the Lord Mayor. They are called the Kustierlers and their duties are only known by the Lord Mayor.

Signed,

 

Athair, Hosta Eldain, Lord of Destiny, and the Patron Saint of Orphans.

The Sellevolk,

The Dwarves of the Sellevolk live along the northern rim of Kelleemah in the mountain range that bears their name. They also have colonies even farther north in the lands of Sutheimr. With the rise of Lotan-Tiamat, they lost most of their colonies in Sutheimr and the western tip of the Sellevolk to the Dragons. Between the Shedim Wars, the Dragons, the Strigoi, the Vigaferli, and the Khatagin raiders; they have suffered much. Their allies, the Vistulans have been a great boon to the Sellevolk in the Meginland and the Vagoth have been strong allies to their surviving colonies in the wilds of Sutheimr. It is a great journey for their trade caravans that make that trek west and then south to the land of the Elves. Their sailing vessels must also carefully navigate the frozen waters there to get to the eastern lands of the Wazan.

Signed,

 

Athair, Hosta Eldain, Lord of Destiny, and the Patron Saint of Orphans.

The Tuniit,

The Tuniit are an elder race and appear to be a subspecies of mankind. They have a very simple language and do not use runes of any kind to record their history. They have a more pronounced brow and a larger and wider nose than most humans. They are slightly bigger than and are a lot stronger. They are a simple people and they hunted in the valleys and the coasts of Sutheimr before the coming of the Vagoth mannish tribe. The Vagoth traded metal items, clothing, and other items needing skill that the Tuniit did not have for whale and seal meat, animal hides and furs, and walrus meat and tusks. From time to time violence erupted, but they were few for the Tuniit were a peaceful people. Everything changed when the plague spread throughout the Tuniit tribes. The Vagoth had this sickness first, but it affected them little. For the Tuniit though, it was deadly. Within a year, most of the Tuniit had died. Small bands survived by burning their dead and their villages and migrating far to the north where little grows. Few are seen these days and they actively avoid contact with mannish tribes. The only lands along the coast that they still occupy are between the lands of the Vagoth and the far reaches of the western lands. These lands are known as Kadzait, which is south of the great ice wall of Adlivun. It is said that they are now immune to the plague, but they fear the mannish tribes now. They do not welcome strangers.

Signed,

 

Athair, Hosta Eldain, Lord of Destiny, and the Patron Saint of Orphans.

The Vistulan,

The Vistulan live in and around the Sellevolk mountain range, but east of the Dvr-Gamel. Like their allies, the Dwarves of the Sellevolk, they lost all of their lands along the northern coast of the Western Sellevolk to the Dragons.

The Dwarves of the Sellevolk pay well for Vistulan mercenaries. Vistulans help to guard the many caravans that travel from the Dwarf Holds of Sellevolk to the Dwarven Trade City of Worclaw. Khatagin cavalry raid these caravans regularly. The southern Vistulan did not start off has horsemen, but have developed into an impressive force of medium cavalry. The northern Vistulan have retained their love of the sea.

On the most eastern tip of the Sellevolk, Vistulan tribes have fallen under the iron grip of the Strigoi of Ambrogion. No one is safe near their evil borders, for the Strigoi prefer to hunt for fresh blood instead of partaking from willing victims.

Signed,

 

Athair, Hosta Eldain, Lord of Destiny, and the Patron Saint of Orphans.

The Strigoi,

The Strigoi live in the mountains in the most eastern lands of the Sellevolk.  It is an evil land of vampire lords who feed off of the poor wretched souls who must serve them.  The Khatagin fear these lands and have never attempted raids against them. Stay far from their borders, for they often go on long family hunts for fresh blood. They have many guarded abodes throughout their lands where they can rest during the daylight hours. Most of the people there fear and loath the Strigoi; but, many willingly serve them, spy on their own people, and even worship them like gods. The most powerful of them all is the Primul Bautor-de-Sange (The 1st Blood Drinker).

Signed,

 

Athair, Hosta Eldain, Lord of Destiny, and the Patron Saint of Orphans.

 

The Primul Bautor-de-Sange,

This vampire wears the viel of a pale white, but hansom man or beutiful woman. It changes form often. It is known to wear a simple and tattered dark red robe and it has a spear made entirely of wyrdwood that has a fire-hardened point. It is known as the Somn-de-Moarte (Death Sleeper). It is a most powerful artifact and it is the vampire's hold on power, for it is a vampire slayer. All of the vampire lords fear it and therefore resent the Primul's power over them and yet respect its position. The Prophecy of the Crow Ravings speaks of this spear and Oran’s Curse, The Sword of Souls, Ghost Walker, and Blood Drinker. They are somehow tied together. The Primul is too powerful to be slain by its own spear, but it is rumored that it would trap it withen its dead body, the rich soil would return, the foul creatures would flee, the dark clouds would give way to the blue sky, and it would sleep forever until the spear was removed the Primul's body.

The banner of the Strigoi is white with a dark red goblet as its symbol and all of their loyal mortals have the red goblet tattoo over their heart. The minions of the Strigoi are the Vampires, Draugr, the Mannish people and their undead thralls, undead wolf thralls, and swarms of blood sucking bats. The ruins of the City of Shadows is the seat of the Primul's power. Long ago, it was the capital of these lands and was known as the Shining City of the East. The Primul is also known as the Lord of the Eldrich Horrors and the Life Scourge. No one knows of his true desires. But lately, he has been sending loyal Mannish spies outside of the Strigoi's realm. It is rumored that he is looking for someone, someone that it even fears.

Signed,

 

Athair, Hosta Eldain, Lord of Destiny, and the Patron Saint of Orphans.

The Vagoth,

The Vagothians form small kingdoms along the coasts of Sutheimr and portions of the Sellevolk, Beorgumende, the Skaldborg Eylands, and Northern Brython. The current High King of the Vagoth is Hilmr Haldordr. The Vagoth's petty kingdoms cling to the edges of civilization. The kings of each of these realms swears allegiance to the one High King. This is more of a ceremonial allegiance as each kingdom rules itself, but Hilmr Haldordr’s reputation is such, that few would dishonor a request from him. Indeed, many nobles have come to Heimstod’s great hall for the arbitration of disagreements. There is a great amount of trade between the surviving Sellevolkian colonies and the Vagothian Kingdoms. The Vagothians are strong allies of the Dwarves. Indeed, a small contingent of Vangarians serve as part of the defense of the Dwarf Hold of Batiskakna. The strength of the Dwarf host is unknown, but all of the reports record a large underground city where not a single Dwarf goes unarmed. The Vagoth interact with both the Hulda Folk and the Elves of Perinusa, but contact between the two races are rare. The relations between the Vagoth and the Elves are formal at best; and, has become violent at times. The Vagoth are prone to raiding and piracy (Vikingr) and the Elves trust only a few of the Vagothian kings. There are a lot of evil beings within the wilds, but the biggest threat to Vagoth has been the Vigaferli, the Man Slaughters. The Vigaferli are an old race and have been here longer than any of the fairy folk; and, the fairy folk have been here since the 2nd Shedim War; 1,700 years ago.

Signed,

 

Athair, Hosta Eldain, Lord of Destiny, and the Patron Saint of Orphans.

 

the Vangarsaqsi,

The mountain city of the dwarves is named Batiskakna, the Western Gate.  It is ruled by King Mac Mirza.  Many Vagothian Kings and Jarls have visited the great city of the dwarves.  Mac Mirza is known for his great feasts and the magical goblet made of gold that is never empty of dwarven ale.  There is a great amount of trade between the dwarves and the Vagothian Kingdoms and the dwarves are staunch allies of the Vagothians.  Indeed, a small contingent of Vangarians serves as part of the defense of Batiskakna.  The strength of the dwarf host is unknown, but all of the reports record a large underground city where not a single dwarf goes unarmed.

Jarl Dvegrvinatta and his people have sworn an oath of fealty to King Mac Mirza.  His people dwell within two fortified settlements on either side of the valley’s river.  He has added many Vangarian mercenaries to his fylking, for the dwarves pay very well.  Each of his warriors is armored in the dwarven style and is armed with a hand ax, short sword, and a dwarven style two-handed battle-ax.  Dwarven watchtowers flank the settlements on either side.  Jarl Dvegrvinatta has made a lot of money as the intermediary of goods between Batiskakna and the rest of the Vagothian Kingdoms.  His strongholds and fylking are collectively known as the Vangarsaqsi, the Vangarian Guard.

Signed,

 

Athair, Hosta Eldain, Lord of Destiny, and the Patron Saint of Orphans.

The Tinefain,

The Tinefain are a mixed tribe of Elves and Mankind. Unlike other Elves, the Tinefain do not abide by the ban on the mixing of races and fully accept Half Elves into their society. Indeed, only the royal bloodline of the Tinefain are pure Elven anymore. Early on, they mixed with the Ogham, producing Half Elven offspring with the dominant red hair that marks the Dusk Elves of the Tinefain. All of the non-royal Tinefain are Half Elves with some favoring the Elven bloodlines and others the Ogham bloodlines. The name Tinefain is not an Elven name, for they do not speak their language among those outside of their society. The name Tinefain is given them by the Ogham and means wild-fire. For the Tinefain are fierce warriors and are known to be easily offended and quick to anger. They live within the same lands of the Ogham, but most of their strongholds are in Southern Brython. They are led by Keturunan.

Signed,

 

Athair, Hosta Eldain, Lord of Destiny, and the Patron Saint of Orphans.

The Adlet live in the mountains that run along both the western and eastern sides of Kadsait.  Adlet is a Tuniit word meaning, dog men.  They appear to be related to the Knolls of the Southlands but are reddish-brown in color and are more feral.  They have been known to hunt the members of fellow tribes during the winter months when food is scarce.  They are very territorial and their packs will attack those that enter their hunting grounds.  They relish the taste of the Vigaferli and will sometimes team with other tribes to attack large bands of them.  They will sometimes come out of the mountains and foothills to hunt the lands of the Tuniit, but they fear fire which the Tuniit use against them.  As such, the Adlet and the mountains where they dwell have acted as a protective barrier for the lands of the Tuniit.  Legends say that Adlet was born by the Goddess Niviarsiang.

Signed,

 

Athair, Hosta Eldain, Lord of Destiny, and the Patron Saint of Orphans.